Paundra Amirtha Tanto

Software Engineer

A Software Engineer with a focus in developing a robust, efficient, and scalable software. Proficient in modern programming languages and frameworks, with the expertise in leveraging technical and problem-solving skills to deliver innovative solutions, and eagerly ready to contribute to cutting-edge software projects.

Projects

Portfolio Website (paundra0217.github.io, this website)

Built a personal portfolio website using Next.js, Tailwind, and Motion (prev. Framer Motion) to showcase projects and professional experience, featuring responsive design and simple animations, and deployed the site for cross-device accessibility.

Next.js
Tailwind
Motion

Drawing Board

Co-developed an interactive application as part a 2-person programming team in one week, written in Unity and C# programming language, to deliver a solution for it to be used by attendees at an event organized by a state-owned enterprise.

C#
Unity

Meeting Scheduler

Built a meeting scheduling system for small teams, solving fragmented calendars, lack of visibility, and scheduling conflicts through a centralized, admin managed platform. Implemented role based access, conflict prevention, and a calendar style timeline using Laravel, React, and MySQL in a monolithic architecture. Designed for simplicity and maintainability at a 20-30 user scale.

React
Laravel
MySQL

Batavia Outbreak

Led a development of an MVP game or interactive application using Unity and C# programming language as a solo programmer within a 3-person project team, with designing and implementing core system design, user interface, and most key features or game mechanics, that led to a functional prototype to showcase the concept despite the limited resources.

C#
Unity

Echoes Beneath

Built user interfaces and backend logic by implementing menu and settings interfaces, UI logic, and core functionality for an interactive user experience in a team of programmers, to collaboratively develop a 3D game or interactive application with Unity and C# programming language.

C#
Unity

Peak

Served as the sole programmer in a 5-person game development team, responsible for implementing core mechanics, UI systems, and underlying architecture in Unity and C# programming language to ensure smoother gameplay and user experience.

C#
Unity

Experience

FEB 2025 - FEB 2026

Programmer, Intern

Strayflux

  • Designing and building a software product from ground up with company's established development pipeline in a cross functional team of 5.
  • Designed and developed a core system architecture and features with Unity and C# programming language, to ensure scalability and maintainability.
  • Implemented backend logic and system through clean code to ease the integration with other programmer's works, and vice-versa.
  • Building and enhancing developer workflow to ensure and maintain great developing experience by the team.
MAR 2023 - FEB 2024

Associate Member, Programmer

Bina Nusantara IT Division

  • Maintained and enhanced 3+ internal web portals written in C# and ASP.NET, accessed and used by students and staff across the organization to ensure smooth and consistent user experience and intended functionality.
  • Collaborated in a 4-person sub team within a larger engineering group to introduce new features according to growing user's demand and resolve bugs that improved usability.
  • Actively fixed recurring issues and bugs that was reported by users to reduce future error reports and improve platform stability.
  • Implemented feature upgrades that aligned with user feedback that will supports evolving academic and administrative workflows.

Get in Touch

Let's connect! Have any questions, a project in mind, or just want to say hello? Feel free to drop me an email by clicking the contact button below, or reach out on LinkedIn.